![]() ![]() Mind you, Dreadful has a Strength requirement, so dont dump it, and you'll need a belt to qualify. The spell focus and spell pen feats are also useful. Go Weapon Focus: Ray, Dazzling Display, Shatter Defenses and Dreadful Carnage. You need a decently high Dex for that since you will be relying on ray and ranged touch attack spells. That pairs well with Red Dragon since you are essentially building up to the famous Sneak Attacking Fireballs. For feats either go the route of Spell Focus: Evocation, Greater Spell Focus, Spell Penetration, Greater Spell Penetration, etc. Remeber to put skill points into appropriate skills, so you qualify for Arcane Trickster. This one feat should be enough to counteract most light armors, but unless you want the armor for some bonuses, mage armor, shield and Bracers of Defense is more than enough. Unless you take a feat (Arcane Armor) that reduces spell failure penalty. Just remember to take off armor as soon as you take a sorcerer level, since it will mess with your spellcasting. Red Dragon makes fireballs go more boom, Arcana is my personal favorite, I really like Arcane Bond. Also pick Accomplished Sneak Attacker as a 1st level feat so you have the requried amount of Sneak Attack dice for AT and domt need more rogue levels. Hmm, I'd probably go first level in Rogue, since you have high charisma you may want to go Thug and try to go with the intimidation line. You'll want to spend a little feats pumping up your magic (like spell focus), and pumping your melee (like two weapon fighting, or power attack), because both are 'okay' rather than great. Spare feats for sure for spell focus, greater spell focus, and spell penetration (as well as some charm stuff). Could go for armour penalty reduction, rather than using mage armour. ![]() You could go power attack and elven curved blade, two weapon fighting, defensive fighting, attacks of opportunity - whatever. Other than accomplished sneak attacker, feats as you will. And because the build is really a two attribute build, you have a few spare points.ĭex first (18), int to 16 for max spellcasting levels, 12 con. It's not cha based, however, between the decent skill points, some magic items, and some feats that add to persuasion and trickery, you could still build something charming. So the dice or two you lose in 20 level progression, of sneak, well, it don't matter because you'll still be better than any rogue as soon as you hit about 12th level - there sneak will trigger sometimes. Between AT's own greater invisibility, and the spells, at higher levels you'll be stacking illusions, and triggering sneak all day. Plus what you really want? Blur, greater invisibility, displacement, mirror image, mage armour, dimension door - all the 'cool' stuff for a trickster, is there. It's basically playing like a single class trickster class - there are compromises but nowhere are they terrible. You also get the full finesse ability, which helps a lot with building melee (dex to damage). But you still get full spell damage dice, with the spells you cast, and full DC for saves. And you can cast spells well, get the full wizard list, you just max at 6th level spells rather rather than 9. ![]() There are compromises, but you end up being 'good enough' at both. Add in accomplished sneak attack, and you don't really fall behind (slightly) till about 15th-20th. And arcane trickster has pretty much full sneak progression. The thing is, that makes eldritch scoundrel not great - it's sneak attack progression. And full caster level (which is probably more important than higher level spells anyway). 4 lvls of that - You get 3/4 casting, sneak delayed by just one level, and 3/4 bab. I think eldritch scoundrel (with accomplished sneak attack), might make a better entry despite lower spell progression. Apart from the skills, you might as well full caster single class. That build is only really good for sneak attack scorching ray cheese, and pretty much useless at melee. Fractions don't add in, so you screw yourself in melee. Literally worse than a single class wizard. ONE, by the time you get into trickster, and TWO by the time you reach 6th level. If you take one level of rogue, and three of wizard for example, you have a BAB of 1. You might get near full spellcasting, but the other side - sneak attack king is pretty dampened. With the wizard/sorc route, with one level in rogue - your BAB is borked by that route. I disagree with everyone here, and basically everywhere on the topic of AT. ![]()
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